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Update fürCall Of Duty - Black Ops Cold War im Dezember 2020
The Call of Duty: Black Ops Cold War patch notes for Season One are upon us and the arrival of the new season means that there's a lot to get to grips with.
As well as a new Battle Pass (complete with shared progression across Modern Warfare, Warzone, and Black Ops Cold War), there's a bunch of new maps and changes to a suite of game modes. As well as tweaks to PvP multiplayer, Zombies is getting its own series of updates, and Call of Duty's battle royale is also getting some major changes, thanks in no small part to the arrival of new map Rebirth Island.
And of course, patch notes wouldn't be complete without a whole series of balance adjustments and bug fixes. Treyarch has closed off a number of exploits and glitches across multiple game modes, and made changes to a wide variety of weapons, perks, field upgrades, and scorestreaks.
Call of Duty: Black Ops Cold War Season One patch notes
Up to 100 tiers of unlockable items are available in the Season One Battle Pass, including the Mac-10 and Groza weapons for free, as well as new Operator skins, weapon blueprints, and war tracks.
Progress for the Black Ops Cold War Battle Pass can also be earned in Warzone and Modern Warfare, but vehicle skins will be unique to the relevant game.
Player progression will be synchronised across Black Ops Cold War, Warzone, and Modern Warfare based on your current season level.
All previous unlocks will remain available.
1,000 new Season Levels available at the start of Season One after completing Military Ranks.
Season One Progressions
Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip
Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked
Level 250-1,000: New Prestige Key every 50 levels
20 Season Challengers added for both multiplayer and zombies
Challenges are unlocked every ten Season Levels. All challenges will be unlocked by Level 200.
Players can continue earning progress on Season One Challenges during future seasons.
Completing all Season Challenges will earn players new Calling Cards.
All operator skins come with Operator Missions in Season One
Skin variants and additional XP rewards will be available through multiplayer, Zombies, and Warzone
The Pines (6v6) has been added to Core and Hardcore rotation
Raid (6v6) has been added to Core and Hardcore rotation
Nuketown '84 Holiday (6v6) has been added to Core and Hardcore rotation, replacing Nuketown '84 during the Season One holiday event.
Game Show, ICBM, U-Bahn, and KGB have all been added to Gunfight Mode (2v2).
Nuketown '84 spawns have been adjusted to reduce spawning in longer lines of sight, with new spawn in and around mid-map to reduce spawn trapping.
Gunfight - four new maps added (see above)
Hardpoint - added spawns for all Hardpoint Zones on Crossroads Strike, spawns adjusted for Hardpoint zone 2 on Moscow; addressed an issue where players could capture a Hardpoint zone outside of the yellow house on Nuketown '84.
Domination - addressed an issue where zone borders would show as contested before the round started; addressed an issue where the announcer would incorrectly state an 'almost won' line to the losing team.
Free-For-All - players will now join matches already in progress less frequently
Search & Destroy - the bomb waypoint will now fade when in line of sight
Control - Overtime Defense will now be given to the team that has few total deaths in the previous four rounds; several defender points that were too close to the A zone on Garrison have been removed.
VIP Escort - Addressed an issue where the VIP's third-person model would not match their first-person view during Exfil.
Fireteam - Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu; addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play; fixed a rare crash in Fireteam: Dirty Bomb relating to the Sentry Turret
Custom Games - Reduced capture time from 60 seconds to 45 seconds in CDL Control; Addressed an issue where the 'lives remaining' UI would not properly display the correct number of lives in CDL Control
Mac-10 SMG and Groza assault rifle added at Battle Pass tiers 15 and 31, respectively
Assault Rifles - AK-47 headshot multiplier and 20" Spetsnaz RPK Barrel damage reduced; Krig 6 headshot multiplier reduced; FFAR 1 damage range increased, recoil reduced
Submachine Guns - Increased effective damage ranges on Milano 821, KSP 45, and Bullfrog
Tactical Rifle - Reduced maximum effective range and fire rate on M16; reduced headshot multiplier, maximum effective range, fire rate and damage for 19.8" Task Force Barrel on Tactical Rifle Charlie; Adjusted Barrel attachments that improve fire rates for tactical rifles
Light Machine Gun - Increased ADS speed and weapon swap speeds on M60
Sniper Rifles - Increased damage multiplier for upper chest to allow for a one-hit kill without attachment, increase one-hit kill zone to include upper arms with 22.6" Tiger Team Barrel, and adjusted recoil on Sniper Rifle Charlie
Pistols - Increased effective damage ranges and fire rate on Magnum
Shotguns - decreased damage range and decreased damage range for 25.2" Task Force Barrel on Hauer 77; decreased damage range, fire rate, and damage range for 24.8" Task Force Barrel on Shotgun Bravo; adjusted barrel attachments that improve fire rates for shotguns
General - reduced the amount of player knockback when being damaged by bullet weapons
Flak Jacket - reduced explosive damage mitigation
Forward Intel - increased viewable mini-map area
Ninja - removed protection from Field Mic detection
Spycraft - added full immunity to Field Mic detection
Frag Grenade - slightly increased damage
Molotov - slightly increased damage
Stimshot - reduced heal speed
Field Mic - no longer detects users who are crouch-walking, ADS walking, or swimming
Gas Mine - increased damage, removed detonation delay, reduced how much a player will be slowed when affected by the gas
H.A.R.P. - now shows both enemy positions and their directions on the mini-map
Cruise Missile - addressed an issue where Cruise Missile HUD effects would display after a killcam; addressed an issue where using a Cruise Missile from a Care Package could clear score earned
RC-XD - addressed an issue that allowed the RC-XD to push teammates
Quick Play will now display the player's last selected tab between Core and Hardcore by default
Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes
Addressed an issue where the camera could not access the entire map in Crossroads
Added support for two-player splitscreen
Mac-10 and Groza added to Mystery Box once owned
Support - Cruise Missile added as a new Support weapon
Leaderboard - updated to start tracking Highest Round completed instead of Total Rounds completed
Salvage Rewards - Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players
Exfil - Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared; addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event; addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event; addressed an issue that allowed completing Exfil while in the Dark Aether in the “Die Maschine 20 Round” playlist.
Field Upgrades - Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped; addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active.
Equipment - Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory.
Pack-a-Punch - addressed a timing-specific issue that caused the Pack-a-Punch to become non-functional
General - closed various map exploit areas; addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades; addressed an issue that prevented players from Pinging the Mystery Box; addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects.
Dead Ops Arcade 3
Gameplay - added various enemy and weapon tuning; closed various map exploits
Leaderboards stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One
Gameplay - increased early Surge spawn rates for a faster-paced experience; filling up the Surge meter now immediately clears the area
Maps - The Pines is now available in Onslaught; various exploit fixes added to Nuketown '84
Enemies - addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power; addressed various pathing issues for the Megaton
General - Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments.
Rebirth Island added to Warzone
New Gulag available in traditional Battle Royale modes
Verdansk - New Gulag inspired by the original Nuketown map
Rebirth Island will feature 16 new challenges, allowing players to earn Calling Cards, Charms, Emblems, Sticks, and weapons blueprints.
Rebirth Island - Resurgence: Respawn every 30 seconds until the final circle, or until the last squad is left standing. Killing an enemy provides you with extreme clarity on where the rest of that enemy team is located. The Gulag is closed during this event.
Black Ops Cold War weapons added; 6 Assault Rifles, 6 SMGs, 4 Tactical Rifles, 3 LMGs, 3 Sniper Rifles, 3 pistols, 2 shotguns, 3 launchers, 1 melee weapon
Stitch unlocked via Battle Pass Level 0, legendary Operator Skin unlocked at tier 100
Vargas and Song now available in Warzone
Attack Helicopter now available on both Verdansk and Rebirth Island
Career - added new Career menu to track progressions; progression menu removed from Barracks
Gunsmith - Attachments unlocked for Black Ops Cold War weapons will be available through the Gunsmith, allowing players to modify weapons for use within Warzone
Daily Challenges - Receive a set of 3 new Daily Challenges every day from across 3 categories: Reconnaissance, Combat, and Support; swap Challenges in and out to suit your play style and optimize your progression.
Warzone Missions - Master Challenges and Missions from previous seasons remain available
Removed the Juggernaut reward from Subway and Stadium Easter Eggs
Strange Magic/Time of the Season Watch will no longer be visible though walls
Players will no longer be able to clip inside of Loadout packages.
Added collision to Airport to prevent an exploit
Addressed an issue where Park or Baker Operator Skin listings could show a repeating 'Name' skin that could kick the player back to the menu when hovered over.
Addressed instances where War Tracks could continue to play when exiting vehicle.
You can check out last week's patch notes down below as well.
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